A purveyor of high quality location sound recordings and post production audio.
Production and Post-production audio including sound design, dialogue editing, audio clean-up, and mixing for film, television, theater and video games. Experienced and passionate about all aspects of audio production, recording, and design. Effective in high-pressure, deadline oriented environments with a team or individually. Excellent problem solving & trouble-shooting abilities. Experience working in tandem with various cameras including the Red One/Epic, Canon 7D/5D, PDW-F800, HVX 200. Graduated from Berklee Music - Specialist Certificates: Music Theory, Music Production, Sound Design using Reason - Sept. 2006 - March 2008. I have 8 years of location/post sound production with 15+ years of live audio engineering. Extensive knowledge of sound reinforcement, field production, recording formats, outboard equipment, microphones, analogue and digital mixers including Yamaha M7 and LS9.
My credits include: Sutliff Chevrolet (TV spot with BES Studios), Discovery Channel (local crew), Versus NHL (Versus Channel), Standing Ovation (DVD Extras Times Square), Dr. Oz show (Tony Horton interview), The Insect Chorus – A Fairytale Grotesque,The Hardest Six (Brumar Films), Spring Awakening (Tellstory Entertainment), My Father the Old Horse (Dangerous Idea), Guests of a Nation (Swift Speers Studios), Rockefeller (Film-O-Matic), A Christmas Carol (Village Productions) Iniquity (20/20 Visions Entertainment Group LLC), Peter Pan (Village Productions), Oscillating Garret (Liberty Bell Films), Infinite (Swift Speers Studios), Location! Location! (Greater Reading Film Commission).
I believe a designer’s process is always evolving.
My philosophy of design is very much rooted in the idea of “less is more.” This is not to imply that I am a minimalist, although I prefer design elements that carry multiple pertinent perspectives to the spectator.
A particular objective of the sound designer is to capitalize on the imaginative powers of each individual in the audience. The designer should have an understanding of all the potential meanings for a sound and appropriately use them to entice each mind in the audience into intellectual and emotional involvement with the production.
Having a good ear for great audio gear.
Persuasive Sound's philosophy on equipment is simple: Buy great gear, master it, and use it to it's fullest to produce a wide range of sounds for our clients! We have a wide range of sound gear available to fit any of your on site production needs. Our sound design studio is equipped to handle the most demanding post preduction and final mix requirments.